Loading
11:00
    Morning Break
12:30
    Lunch Break
13:30
    Theatre 1
    Theatre 2
    Competency Based Training enables three critical outcomes: Individual training recommendations to maximize skills while minimizing resource use, Programmatic assessments determining where training pro …
    Theatre 3
    Transform traditional event-based presentations into visually engaging content that boosts retention and engagement. Convert bullet-point presentations into compelling, dynamic video narratives. Use “ …
14:00
    Theatre 3
    Building an archive of past wargames against which we can apply the right AI tools will enable key insights to be surfaced when needed during the planning, execution, and analysis of future games. LLM …
14:30
    Theatre 2
    Why we need to bring network realism into training and simulation set-ups. The ways in which different network characteristics impact the sharing of mission-critical data. How to cost-effectively inte …
    Theatre 3
    LLMs currently best used in support of systems rather than as the core component for inject generation; Image generation is best for very generic use cases, and video generation still has a way to go …
15:00
    Afternoon Break
15:30
    Theatre 1
    AI makes simulations smarter and faster, allowing them to adapt and respond to real-time situations more effectively. AI helps different simulations work together, giving a more complete and accurate …
    Theatre 2
    Why enhancing High performance teams with synthetics is important What are the requirements of synthetics to enhance high performance teams The need for fusion of people (training teams/ethos) and syn …
    Theatre 3
    CGF testbeds can be scaled and used for remote or local Red Agent development, democratizing and diversifying future agent enrichment. We have created and collected a rich set of scenarios to assess R …
16:00
    Theatre 1
    Impact of Data Processing on LLM outputs Chunking strategy- can make or break your LLM model Importance of data lineage - impact of conflicting information in historical documentation on LLM outputs
    Theatre 2
    Competency-Based Training and Assessment tools for civil aircraft crew are emerging – how to best apply in the military domain? Facts and metrics coming from real time training data and AI supported a …
    Theatre 3
    Scalable and Realistic Human Terrain Simulation: Learn how to generate thousands of lifelike A3E actors that make decisions based on their roles, goals, beliefs, desires, and live events, enabling mor …
16:30
    Theatre 1
    Build Confidence in AI: TWIN eliminates uncertainty in military AI, delivering clear, reliable decisions you can trust. Integrate Expertise and AI: Seamlessly combine human military experience with AI …
    Theatre 2
    How do we provide realistic synthetic mission rehearsal for our armed forces? What are the differences in fidelity and how does this affect human performance? What emerging technologies can help, and …
    Theatre 3
    AI-Driven Human Behaviour Models: Understand how AI enables the creation of realistic and adaptive target audiences in simulations, allowing trainees to experience and manage the dynamic impacts of in …
17:00
11:00
    Morning Break
12:30
    Lunch Break
13:30
    Theatre 1
    Theatre 2
    Proactive Defence through Creativity and Education Understanding Adversaries' Psychology and Motivations Addressing Burnout and Digital Toxicity The Importance of Dialogue and Respect for Adversaries
    Theatre 3
    Distributed training and education Using XR technology in a pedagogical context How to educate without access to equipment/without equipment attrition
14:00
    Theatre 2
    Reuse public domain machine learning AI architectures for military purposes and why it is relevant How to leverage DeepMind AlphaStar's proven potential through a serious gaming approach for tactical …
    Theatre 3
    Shipboard-Friendly VR and Handheld Devices Enhance Training Accessibility Attendees will understand how mobile VR and handheld gaming PCs bring immersive, high-fidelity simulations directly to Sailors …
14:30
    Theatre 2
    An understanding of the current lack of ability to measure cognitive dimension and the need to develop capability through simulation and training paradigms Awareness of the complexity of designing a n …
    Theatre 3
    Neural Activity Patterning can: Be an effective instructional design tool Optimize the potential of the mind throughout education Improve exposure to advancing technologies as learning and performance …
15:00
    Afternoon Break
16:00
    Theatre 1
    AI for Wargaming in Command: Modern Operations and RET Red Force Response and Course of Action Analysis AI for Command & Control Planning
    Theatre 3
    Finally based on documented objectives and measurements gathered during the experience allow GenAI models to assist or autonomously perform an objective and thorough after-action reviews and analyses. …
16:30
    Theatre 1
    How we could conduct Command and Staff Training more defectively The tools necessary to achieve this How Wargaming and CAX technologies could be mixed to improve outcomes How training outcomes could b …
    Theatre 2
    Multi-camera broadcast of virtual reality compatible 360 8K streaming Modularized approach separating Visualization, Multimedia streaming and Remote control Viewport approach and RXRM technology capab …
    Theatre 3
    Using multiple AI's simultaneously for specialist tasks and content creation - society of minds. Maximising use of AI to reallocate human resource to improve courseware content and delivery. How to co …
17:00
10:30
    Morning Break
12:00
    Lunch Break
13:00
    Theatre 1
    Transform your drone survey into simulated terrain Advantages of drone data for rapid terrain generation How integrate different geospatial sources with modern rendering technology
    Theatre 2
    The context for, and an overview of, the Adaptability Assessment Framework, a novel toolkit developed using UK government funding that provides new ways of talking about and working with adaptability …
    Theatre 3
13:30
    Theatre 1
    Understand the value of a standardize approach to procedural model creations Identify the potential sources for floorplan creation Recognize the complexity of representing interiors
    Theatre 2
    Train as you Fight - not just words and hard to replicate reality Over training - better or worse than under training? Simulation and Technology has its place - war is not a game Speed to Capability - …
    Theatre 3
14:00
    Theatre 1
    • Simulated scenes lack the battlefield reality of destruction • Our compile time terrain dynamics concept provides a solution • Learn how we bring destruction and flooding of terrain to simulators in …
    Theatre 2
    Commercial gaming technologies reshape how we train. Point-of-need deployments.
    Theatre 3
15:30